Levitated Mass | |
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Artist | Michael Heizer |
Year | 2012 |
Type | Large-scale sculpture |
Location | Los Angeles County Museum of Art, Los Angeles, California, United States |
Levitated Mass is a 2012 large-scale public artsculpture by Michael Heizer at Resnick North Lawn at the Los Angeles County Museum of Art. The installation consists of a 340-ton boulder sculpture placed above a 456-foot viewing pathway to accommodate 360-degree viewing.[1] The nature, expense and scale of the installation attracted discussion within the public art world, and its notable 106-mile transit from the Jurupa Valley Quarry in Riverside County was widely covered by the media.[2][3]
Levitate Marshfield. 1871 Ocean Street. Marshfield, MA 02050. Monday-Sunday 9am-7pm. Levitate Nantucket. 39 Straight Wharf. Nantucket, MA 02554. Monday-Sunday 9am-9pm. This bug is similar MC-83064 where the player takes cumulative fall damage when using the levitation effect. If the player takes fall damage after having any levitation effect, the player will be launched into the air. I originally found this out while using downwards levitation effects, but after further testing, it happens with all levitation effects. Harry Potter and the Philosopher's Stone (released in the United States as Harry Potter and the Sorcerer's Stone) is an action-adventure video game.It is based on the 2001 film of the same name. Philosopher's Stone was initially developed for the Game Boy Advance, Game Boy Color, Microsoft Windows and PlayStation in November 2001. A different game bearing the same name was made two years later.
The piece is open to the public during museum hours and does not require museum admission. According to Google Maps, the Levitated Mass sculpture is located less than a 3-minute walk north of Urban Light,[4] the most visited public art sculpture in Southern California.[dubious]
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Concept and construction[edit]
- OS: OS X version Lion 10.7, or later. Note that Trine 2 only works on a 32-bit operating system. Processor: Intel Mac Memory: 1 GB RAM Hard Disk Space: 4.0 GB Video Card: NVIDIA GeForce 8600M or better / ATi Radeon 2400 or better.
- Tattletail is a survival horror game created by Waygetter Electronics. The player must care for their virtual pet toy, Baby Talking Tattletail, while avoiding the pursuit of its recalled predecessor, Mama Tattletail (commonly referred to as 'Mama'). The game was released on Steam on December 28, 2016.
The work is composed of a 21.5-foot (6.55 m) tall boulder mounted on the walls of a 456-foot (138.98 m) long concrete trench, surrounded by 2.5 acres of compressed decomposed granite. The boulder is bolted to two shelves affixed to the inner walls of the trench, which descends from ground level to 15 feet (4.5 m) below the stone at its center, allowing visitors to stand directly below the megalith.[5]
Initial plans for the work described the boulder as being affixed to the trench walls themselves, giving the boulder the appearance of 'floating' when viewed from within the trench via optical illusion, hence the work's title. Support shelves were subsequently required, which arguably compromised the floating effect.[6] A 1982 Heizer work in Manhattan, also called Levitated Mass, consists of a much smaller, carved rock set on hidden supports, and does preserve this 'floating' effect.[6]
Heizer rarely explains or comments on his work and has never offered a public explanation of Levitated Mass's meaning or significance. He has however described the piece as being 'static art' and emphasized the importance of the boulder's size and of the work's longevity, saying that the work is meant to last 3,500 years. LACMA has published a preliminary sketch of the work by Heizer that contains a handwritten notation saying that the work 'destroys 'gestalt' concepts'.[6]
History[edit]
Heizer first conceived of the work in 1968, and attempted its construction using a 120-ton boulder in 1969. This attempt was abandoned, however, when the boom of the crane being used to lift the boulder broke. In December 2006, Heizer discovered a new 340-ton[7] rock at Stone Valley Quarry in Jurupa Valley, California in Riverside County while preparing a different project. With the help of LACMA director Michael Govan, funding was secured for the boulder's removal and transportation and for the construction of the finished work at the museum. The cost of the project has been estimated at $10 million, and was funded entirely via private donations.[6]
The boulder was originally scheduled for transport in August 2011. Due to the difficulty in securing permits for the journey, the trip was repeatedly delayed, with the boulder finally leaving the quarry at the end of February 2012. The rock was loaded onto a 295-foot long, 196-wheeled transporter custom-built by Emmert International. Because of the transporter's size and needs, the boulder could only be moved at night at a maximum speed of about seven miles per hour. Though the quarry is located less than 60 miles from the LACMA campus, a circuitous 106-mile route traversing 22 cities in 4 counties[8] was taken in order to avoid busier roads or overpasses that could not support the combined weight of the boulder and transporter. Numerous trees were cut down, cars towed and traffic lights temporarily removed in order to facilitate the transporter's movement. The rock itself was wrapped in cotton sheets and an outer layer of thick plastic before being loaded onto the transporter. The trip took 11 days, with large crowds gathering to see the boulder both in motion and while parked during the day. Spontaneous block parties and at least one marriage proposal took place at the transporter's various resting places. The transporter finally arrived at LACMA at 4:30am on March 10, 2012. A crowd estimated at over 1,000 assembled to see the installation's arrival.[9]
Completion of the concrete trench and the final securing of the boulder took an additional three months. The installation was opened to the public on June 24, 2012 at a ceremony attended by Govan, Los Angeles Mayor Antonio Villaraigosa, County Supervisor Zev Yaroslavsky and the famously reclusive Heizer himself.[10]
Reception[edit]
Los Angeles Times art critic Christopher Knight said that Levitated Mass was 'a good sculpture if not a great one', describing the dichotomy of a desert landscape cut into Los Angeles's urban metropolis and of the sculpture's permanence in a comparatively fragile cityscape. Adding 'as monoliths go, the stone seems rather modest.'[5]
During the journey of Levitated Mass 's boulder from quarry to museum, French artist Régis Perray moved a toy dump truck carrying 340 grams of dust from the vault of the Chartres Cathedral as a work entitled 340 Grammes Déplacés.. during Levitated Mass by Michael Heizer.[11] The work curated by Observatoire du Land Art was a transatlantic action performed as an 'echo' of Levitated Mass's simultaneous displacement of 340 tons of rock.[12]
Complex magazine listed Levitated Mass as one of its 50 Most Iconic Artworks of the Past Five Years.[13]
A parody/tribute work by Mungo Thomson, entitled Levitating Mass, was commissioned by the Aspen Art Museum and appeared at the 2012 Aspen Old-Fashioned Fourth of July Parade, just ten days after the public opening of the original work. It consists of a one-half scale helium balloon replica of Levitated Mass's central boulder.[14]
Boulder Mass: The Levitation is a short-subject Avante-Garde Film by Director Joseph Quinn.
Levitated Mass: The Story of Michael Heizer's Monolithic Sculpture, a documentary by filmmaker Doug Pray, debuted at LACMA's Bing Theater on June 20, 2013 as part of the Los Angeles Film Festival. The film focuses on the transport of the boulder from Riverside to Los Angeles, while also examining Heizer's body of work.[15]
References[edit]
- ^'Levitated Mass - Michael Heizer 2012'. Google Arts & Culture. 2012. Retrieved November 30, 2018.
- ^'The LACMA Rock: The overnight run to Long Beach'. Los Angeles Times. March 6, 2012. Retrieved November 30, 2018.
- ^Nagourney, Adam (December 27, 2011). '340-Ton Sculpture VS. Immovable Bureaucracy'. The New York Times. Retrieved November 30, 2018.
- ^Kudler, Adrian Glick. 'Urban Light: The story of LA's great landmark for the 21st century'. Curbed Los Angeles. Retrieved 5 November 2020.
- ^ abKnight, Christopher (June 22, 2012). 'Review: LACMA's new hunk 'Levitated Mass' has some substance'. Los Angeles Times. Retrieved 25 June 2012.
- ^ abcdFinkel, Jori (May 25, 2012). 'Michael Heizer's calling is set in stone'. Los Angeles Times. Retrieved 25 June 2012.
- ^Nagourney, Adam (October 7, 2011). 'Los Angeles County Museum Moves a 340-Ton Rock'. Retrieved 2018-10-29.
- ^Mass Movers, Observatoire du Land Art, February 26, 2012, retrieved November 19, 2012
- ^Nagourney, Adam (March 10, 2012). 'Lights! Cameras! (and Cheers) for a Rock Weighing 340 Tons'. The New York Times. Retrieved 25 June 2012.
- ^Paquette, Danielle (June 24, 2012). 'Masses descend around and below LACMA's 'Levitated Mass' sculpture'. Los Angeles Times. Retrieved 25 June 2012.
- ^'340 grammes déplacés.. during Levitated Mass by Michael Heizer'(PDF) (Press release). Observatoire du Land Art. August 31, 2011. Archived from the original(PDF) on February 29, 2012. Retrieved June 25, 2012.
- ^Wagley, Catherine (March 22, 2012). 'LACMA Rock: Will We Ever Get Past Its Journey and Focus on the Finished Sculpture?'. Los Angeles Weekly. Archived from the original on May 17, 2013. Retrieved April 13, 2013.
- ^26 Michael Heizer, Levitated Mass, 1969-2012, Complex Magazine, Jan 8, 2013, retrieved June 22, 2013
- ^Finkel, Joni (June 18, 2012). 'Mungo Thomson riffs of Michael Heizer's 'Levitated Mass''. Los Angeles Times. Retrieved 25 June 2012.
- ^Levitated Mass: The Story of Michael Heizer's Monolithic Sculpture - 2013 Los Angeles Film Festival, Los Angeles Film Festival, 2013, archived from the original on June 24, 2013, retrieved June 22, 2013
External links[edit]
- International press review by Observatoire du Land Art
- Photo album by Flickr
- Levitated Mass at IMDb
- Classroom Activity by LACMA
- Levitated Mass, a documentary-film by Doug Pray
- 'Doubling Time', article in Grey Room journal that interprets Levitated Mass
Coordinates: 34°03′52″N118°21′36″W / 34.06444°N 118.36000°W
Tattletail | |
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Developer(s) | Waygetter Electronics |
Publisher(s) | Little Flag Software, LLC |
Director(s) | Ben Esposito |
Designer(s) | Ben Esposito |
Programmer(s) | Tom Astle |
Artist(s) | Ben Esposito Geneva Hodgson |
Writer(s) | Geneva Hodgson |
Composer(s) | Ben Esposito |
Engine | Unity |
Platform(s) | Microsoft Windows,Mac OS |
Release |
|
Genre(s) | Survival horror |
Mode(s) | Single-player |
Tattletail is a survival horror game created by Waygetter Electronics. The player must care for their virtual pet toy, Baby Talking Tattletail, while avoiding the pursuit of its recalled predecessor, Mama Tattletail (commonly referred to as 'Mama'). The game was released on Steam on December 28, 2016.[1]
Sometime after the game's full release, 2 updates were released, one adding multiple endings and the other adding an expansion campaign that takes place after the main game's campaign.During the expansion there is a mysterious person giving the player notes referencing that they failed to fix their memories.
Gameplay[edit]
For the 5 nights leading up to Christmas, the player must tend to their Baby Talking Tattletail toy by feeding it, grooming it, and allowing it to charge while completing a set of objectives each night. While the Baby Tattletail is not a threat, it is prone to generating a lot of sound when its 3 needs are not met, alerting Mama Tattletail of their location. While completing a set task, the player must avoid Mama by staying quiet when she is near. Failure to do so, or going too close, will result in Mama attacking the player in a jumpscare.
Players acquire a shake, glow-in-the-dark flashlight to navigate in the darkness, but Mama Tattletail has the ability to 'kill' their flashlight when they point it directly at her. Baby Tattletail is also afraid of the dark and is quite vocal about it, creating a necessity to recharge the flashlight by shaking it quickly. However, shaking it generates sound, so the player must be careful about when and where to shake.
Over the course of the game, a series of various 'Gift Eggs,' presumably laid by the Tattletail's, are placed throughout the house. Collecting all of the eggs will result in the player achieving the 'good ending' of the game.
Plot[edit]
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The game takes place in 1998 over the course of 5 nights, beginning on December 20 and ending on Christmas Day. The player wakes up on Night 1 to open their Christmas present early. The present is the new fad toy, a purple Baby Talking Tattletail (based on a Furby). After playing with the toy briefly (which involves feeding and grooming it), the player puts it back into its box and goes back to bed.
On Night 2, the player finds the same Tattletail in the tumble dryer, with no indication of how it got there. The player then charges it, wraps it back up into its box and goes back to bed.
On Night 3, the player encounters the contents of an old nursery in the basement. In the corner sits the now-recalled Mama Tattletail, along with a cassette tape which can be played using the toy. The tape contains a snippet from a story in a read-along style - including prompts to 'turn the page' - about how 'the children thought that Mama would never find them as long as she couldn't see them' but Mama would find them nevertheless. The player returns upstairs to find that Tattletail has made a mess. Tattletail asks to be taken to 'Mama'. The player returns to the spot to find that Mama has disappeared. Mama Tattletail then starts to hunt down the player when they try to clean up after Tattletail.
On Night 4, after a lengthy hide-and-seek session with another Tattletail, the player finds a VHS tape that shows several interchangeable camera feeds from what seems to be a Tattletail commercial (which is actually footage from the trailer). Gem collector (ghostdreamer) mac os. After some time, some of the camera feeds' names turn red, the lighting changes from blue to green and trash bags and obscured parts of inanimate or writhing human bodies appear.
On Christmas Eve, Baby Talking Tattletail invites the player to the basement to join a 'party' with a yellow and blue Baby Talking Tattletail, with two more that the player must fetch. After the player gets them, they must pick up their own Tattletail and get some supplies from upstairs. The player then finds out that the Talking Tattletails have made a pentagram out of the Christmas lights with the VHS tape in the middle, and have begun chanting in a seance. After rewinding the VHS tape, Mama appears and steals the candles and the player must find them in vases scattered around the basement while avoiding being attacked by Mama. Once the seance reaches its climax, the tape begins to levitate and the player must destroy it. The seance then ends and the player goes back to bed.
Endings[edit]
On Christmas Day, the ending of the game depends on whether the player has collected all 22 eggs laid out across the game:
- Bad Ending: If the player fails to collect all 22 eggs, it takes longer to open the present, and Mama Tattletail's chase theme will begin to play. The gift box's bow comes off and the lid's position is slightly altered. The player then has to attempt to open it again, only to find the gift box is empty. Mama Tattletail then jump scares the player (implying that the ritual failed), ending the game and rolling the credits. This ending was the original canon ending before the release of 'The Gift' Update.
- Good Ending: If the player manages to collect all 22 eggs, their present is revealed to be the same Baby Talking Tattletail the player received when opening it 5 days early. Tattletail will then proceed to give the player a series of gifts - its birth tag and a golden flashlight. The player will then need to open the door of their mother's room and wake her up, triggering a white screen. The game ends with the Talking Tattletail saying 'Thank you' for the player (considering the protagonist cannot yet speak), along with the player's mother yawning. This ending is considered canon in the Kaleidoscope DLC.
- Joke Ending: If the player falls out of the map with Tattletail in their hands, Tattletail will begin to glitch out and start saying that the player broke 'it' (more commonly known as the game). The game then ends and the credits roll. Although technically this ending was a glitch, it was awarded soon by the Waygetter Company with its own Tattletail dialogue. This ending will result in returning to the main menu with no progress.
The Kaleidoscope DLC[edit]
In the free KaleidoscopeDLC, the player awakens on Christmas Day to find their present, a purple Baby Talking Tattletail. However, it looks slightly different, talks in a boring monotonous voice and then glitches out. At the front door, the player finds a package and an anonymous letter claiming that Tattletail 'wasn't like this' and 'this isn't how it happened at all'. The player then gradually remembers one night back and has to play through each night again in reverse order with the events and circumstances of the nights being similar, except Mama is now a friendly and caring character. Each night 'ends' with a letter explaining that something went wrong, and the final letter explains that a place called the Kaleidoscope, where all memories are stored, is what's causing the changes. The player is then offered the choice to either go back to bed or enter the dangerous Kaleidoscope; going to the Kaleidoscope results in the 'good' ending in which the player will retrieve their memories; going to bed results in the 'bad' ending in which Tattletail will stay boring forever.
In the Kaleidoscope, the environment looks like a glitched, warped version of the house lit in a bluish tint. The player eventually finds a VHS tape with a letter saying that it must be played to restore the player's memories; it contains a slightly different version of the Tattletail TV advert with 2 glitches. Once the tape is played, night one is repeated, with Tattletail restored to its cheery self; and Mama restored to its aggressive self. As the player is about to wrap Tattletail back up, it tells a joke, but is interrupted by Mama and the player is transported back to the Kaleidoscope.
The player must then traverse back to the entrance of the Kaleidoscope without being killed by Mama. After escaping, the player wakes up on Christmas Day again and opens the gift. Once it's open, Tattletail gives the player a present with a final letter that praises the player and tells the player to say Hi to Tattletail for them. Tattletail then tells another joke to the player by telling him 'me love you!', ending the game.
Development[edit]
The game was published under the name of the in-universe fictional toy company named Waygetter Electronics. In reality, the team is led by game designer Ben Esposito, and consists of character designer/co-developer Geneva Hodgson along with lead programmer Tom Astle. Cartoonist Ryann Shannon also stars as the voice of Talking Tattletail.[2]
Reception[edit]
The game has received criticism for its resemblance to the Five Nights at Freddy's series for featuring similar elements, including its visual aesthetic, five-day time limit, and animatronic-based antagonists. GameSpew's Chris Mc praised its more structured gameplay, as well as its reproduction of 90's childhood fears.[3] The game has also received very positive reviews on Steam.[4]
In popular culture[edit]
Tattletail made appearances on 3 episodes in the Annoying OrangeYouTube series for 'Shocktober 2017.'
The player must then traverse back to the entrance of the Kaleidoscope without being killed by Mama. After escaping, the player wakes up on Christmas Day again and opens the gift. Once it's open, Tattletail gives the player a present with a final letter that praises the player and tells the player to say Hi to Tattletail for them. Tattletail then tells another joke to the player by telling him 'me love you!', ending the game.
Development[edit]
The game was published under the name of the in-universe fictional toy company named Waygetter Electronics. In reality, the team is led by game designer Ben Esposito, and consists of character designer/co-developer Geneva Hodgson along with lead programmer Tom Astle. Cartoonist Ryann Shannon also stars as the voice of Talking Tattletail.[2]
Reception[edit]
The game has received criticism for its resemblance to the Five Nights at Freddy's series for featuring similar elements, including its visual aesthetic, five-day time limit, and animatronic-based antagonists. GameSpew's Chris Mc praised its more structured gameplay, as well as its reproduction of 90's childhood fears.[3] The game has also received very positive reviews on Steam.[4]
In popular culture[edit]
Tattletail made appearances on 3 episodes in the Annoying OrangeYouTube series for 'Shocktober 2017.'
Following the Let's Play videos of the game on the Annoying Orange Gaming channel, Tattletail first made his debut on the episode, 'Ask Orange #35: Shocktober Surprise!' when a fan made a comment about Pear looking like a Tattletail.
The second appearance was made in the episode 'Annoying Orange vs. Tattletail' when Orange meets Tattletail who both disrupt and annoy an egg during quiet time in the kitchen from the game. Mama Tattletail makes her first appearance in the series as she appears with the same dialogue from the game, and ends up killing Egg as the scene cuts to black ending with Mama Tattletail saying, 'I'll always love you.'
Tattletail made a brief appearance in the episode 'Trick or Treat on Horror Street' as Orange and the gang go trick-or-treating on 'Horror Street,' Tattletail appeared as Halloween treats each wrapped and placed in a bowl at the house from the game where Mama Tattletail jump scares Orange, Pear, and Little Apple (erroneously called Midget Apple), and captures Pears as she shouts 'Don't leave me!' Mama is later joined by Freddy Fazbear, Ink Bendy from Bendy and the Ink Machine, and Mr. Peterson from Hello Neighbor to jump scare Little Apple, who all revealed to be Orange, Pear, Grapefruit, and Marshmallow teaching him to lay off the horror video games he had been playing.
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References[edit]
- ^'Tattletail on Steam'. store.steampowered.com. Retrieved 2020-09-02.
- ^'Ben Esposito's web site'. Torahhorse.com. Ben Esposito. Retrieved 2017-01-18.
- ^'Tattletail Review'. GameSpew. GameSpew. 16 January 2017. Retrieved 2017-01-18.
- ^'Tattletail on Steam'. Steam. Valve. Retrieved 2018-06-25.
External links[edit]
Wikiquote has quotations related to: Tattletail |